The Forbidden Land

For the first time in history, all Four Horsemen of the Darksiders video games are playable at the same time! You and up to four of your friends can now play Darksiders together. You read that right, this game is for up to five players! Then again, with 61 highly detailed pre-painted minis, you may just want to put this on your shelf and admire it. We’re not judging.

Darksiders: The Forbidden Land is a co-operative dungeon crawler board game for 1-5 players. Take on the role of your favourite Horseman and battle alongside your fellow Riders through an entirely new storyline set in the Darksiders universe!

With asymmetric player abilities, you can play as War, Death, Fury or Strife and experience the game completely differently each time. Customisable decks of cards for each Rider mean that even multiple games with the same rider will be different!

Manage your cards well, as you will be using them to move, attack enemies and upgrade your rider using Darksiders: The Forbidden Land’s unique new card economy mechanic. Don’t blow through them too quickly though, because once your deck runs out you’ve lost the battle! Fight your way through to the hordes of monsters to defeat The Jailer and vanquish evil forever! …or, you know, until the next Darksiders game.

The included Campaign Book has 19 different levels – grouped into multiple scenarios – to play through. These can be tackled in sequence for an entire campaign play-through, players may choose to focus on a single scenario for a shorter gaming session, or even just play through a single level. With a variety of enemies as well as numerous modular hex-tile game boards included in the game, we also look forward to seeing fan-created custom levels and scenarios!

Wait, we mentioned this game is playable with up to five people, but there are only Four Horsemen. How does that work? One of you can play as the game master, that’s how! Without the game master, there are rules determining how the enemies of the Four Horsemen will behave, but with a game master controlling the monsters an extra level of challenge is added as suddenly they can move tactically.

Oh, and have we mentioned the minis enough? Darksiders: The Forbidden Land includes 61 phenomenally detailed, pre-painted minis. Not only are all Four Horsemen stunningly awesome, but The Jailer and his minions (and Zombies, and Wraiths, and… well, you get it) look ready to jump straight out of the box to devour your soul. So, you know, watch out.

Darksiders: The Forbidden Land is a co-operative dungeon crawler board game for 1-5 players. Take on the role of your favourite Horseman and battle alongside your fellow Riders through an entirely new storyline set in the Darksiders universe! Discover an entirely new environment; the Forbidden Land – former home of the Cherubim – on a brand new quest at the behest of the Charred Council.

With asymmetric player abilities, you can play as War, Death, Fury or Strife and experience the game completely differently each time. Customisable decks of cards for each Rider mean that even multiple games with the same rider will be different!

The included Campaign Book has 19 different levels – broken into multiple scenarios – to play through. Games can take anywhere from 30 minutes for a single Level, 1 ½ – 2 hours for a Scenario comprising of multiple levels, or even an entire epic gaming weekend playing through the entire campaign in order! With a variety of enemies as well as numerous modular hex-tile game boards included in the game, we also look forward to seeing fan-created custom levels and scenarios!

Assets

Darksiders: The Forbidden Land Manual

Darksiders: The Forbidden Land Campaign Book

We are also working on translating the Manual and Campaign Book to other languages, so please be patient and check back later if you are interested.

To submit your own levels for consideration to be featured here, please write to forbiddenland@thqnordic.com

Game Erata

  • On Page 27 of the Manual:
    The last sentence (‘Repeat this process for each spawn point of the type specified by the event cards’) in the blue IMPORTANT box at the bottom of the page can be a bit confusing, because it should not be included in the box. Meant is: you have to roll the Spawn Dice for each spawn point.
  • On Page 30 of the Manual:
    Under “Spawn Creatures” (fight against the End Boss) it is wrongly stated that frenzied creatures stay in frenzy until end of the round. Correct is: until beginning of the next Boss Phase.
  • On Page 36 of the Manual:
    Under “Destroying Spawn Tiles” it states “The Horseman, who destroys a Spawn Tile receives [2 Soak Markers] at the end of the level.”. This should read “receives [2 Soak Markers] until end of the level.”
  • Strife card “Attack”:
    This card applies to ranged attacks, not melee.
  • Death “Crow Master” armor set:
    The card name ‘Feast of Crows’ must be ‘Murder of Crows’.
  • War card “Warlord Gauntlet”:
    This equipment card is wrongly labeled as ‘Shoulder Armor’. The correct type is ‘Gauntlet’.
  • Strife card “Stealth Boots”:
    This equipment card is wrongly labeled as ‘Shoulder Armor’. The correct type is ‘Boots’.
  • Strife card “Focus”:
    The Card Value of this ability card is 3 instead of 6.
  • Fury card “Inferno”:
    The card’s text is misleading. The new text is: ‘The number of yellow souls spent when casting this spell is the number of damage points available to distribute between adjacent Mob and Boss Mob enemies.’

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